LEARNINGEQUITY - Trademark Details
Status: 641 - Non-Final Action - Mailed
Image for trademark with serial number 90625174
Serial Number
90625174
Word Mark
LEARNINGEQUITY
Status
641 - Non-Final Action - Mailed
Status Date
2021-12-01
Filing Date
2021-04-05
Mark Drawing
4000 - Standard character mark Typeset
Law Office Assigned Location Code
L70
Employee Name
FICKES, JERI J
Statements
Disclaimer with Predetermined Text
"LEARNING"
Goods and Services
Computer software platforms, downloadable, for education and entertainment; Computer software platforms, recorded, for education and entertainment; Computer game software downloadable from a global computer network; Computer hardware and recorded computer software programs sold as a unit for the integration of text, audio, graphics, still images and moving pictures into an interactive delivery for multimedia applications; Downloadable computer software for education and entertainment and instructional user guides sold as a unit; Downloadable computer software for education and entertainment; Downloadable computer software platforms for education and entertainment; Downloadable computer application software for mobile devices, namely, software for education and entertainment; Downloadable computer game software; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices; Downloadable cloud-computing software for education and entertainment; Downloadable electronic game software for use on mobile devices; Downloadable virtual reality software for education and entertainment; Recorded computer software and hardware for education and entertainment sold as a unit; Recorded computer software for education and entertainment and instructional user guides sold as a unit; Recorded computer software for education and entertainment; Recorded computer software platforms for education and entertainment; Recorded computer software using artificial intelligence for education and entertainment; Recorded computer application software for mobile devices, namely, software for education and entertainment; Recorded computer game software; Recorded computer gaming software for recreational game playing purposes; Recorded computer virtual reality game software; Recorded virtual reality software for education and entertainment
Goods and Services
Education services in the nature of early childhood instruction; Education services, namely, providing live and on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Educational services, namely, conducting distance learning instruction at the primary and secondary levels; Educational services, namely, conducting distance learning instruction at the secondary, college and graduate levels; Educational services, namely, conducting informal on-line programs in the fields of language, math, general knowledge, and cooperative activity, and printable materials distributed therewith; Educational services, namely, conducting informal programs in the fields of language, math, general knowledge, and cooperative activity, using on-line activities and interactive exhibits, and printable materials distributed therewith; Educational services, namely, providing on-line courses of instruction at the early childhood, primary, secondary, college, and graduate level; Educational services, namely, providing online instruction in the field of language, math, general knowledge, and cooperative activity; Educational services, namely, providing online instruction in the field of language, math, general knowledge, and cooperative activity via an online website; Educational and entertainment services, namely, a continuing program about language, math, general knowledge, and cooperative activity accessible by radio, television, satellite, audio, video and computer networks; Entertainment services in the nature of arranging social entertainment events; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of development, creation, production, distribution, and post-production of interactive brain-training and team-building games; Entertainment services in the nature of hosting social entertainment events; Entertainment services in the nature of organizing social entertainment events; Entertainment services, namely, an ongoing multimedia program featuring brain-training and team-building activities distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, providing a web site featuring photographic and prose presentations featuring brain-training and team-building activities; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, storytelling; Entertainment and education services in the nature of a series of short shows featuring brain-training and team-building activities distributed to mobile handsets, which may include video, text, photos, illustrations or hypertext; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Production of video and computer game software; Children's educational services, namely, providing academic performance evaluation, guidance and monitoring for children pre-kindergarten through grade 12 via the Internet
Pseudo Mark
LEARNING EQUITY
Classification Information
International Class
009 - Scientific, nautical, surveying, electric, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus. - Scientific, nautical, surveying, electric, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
US Class Codes
021, 023, 026, 036, 038
Class Status Code
6 - Active
Class Status Date
2021-07-13
Primary Code
009
International Class
041 - Education; providing of training; entertainment; sporting and cultural activities. - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes
100, 101, 107
Class Status Code
6 - Active
Class Status Date
2021-07-13
Primary Code
041
Current Trademark Owners
Party Type
10 - Original Applicant
Address
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Correspondences
Name
LEARNING EQUITY, INC.
Address
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Trademark Events
Event DateEvent Description
2021-04-08NEW APPLICATION ENTERED IN TRAM
2021-07-13NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
2021-11-17ASSIGNED TO EXAMINER
2021-12-01NON-FINAL ACTION WRITTEN
2021-12-01NON-FINAL ACTION E-MAILED
2021-12-01NOTIFICATION OF NON-FINAL ACTION E-MAILED